Raytracing in Battlefield 5: Live first reactions

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Gordon and Adam go live to check out raytracing in Battlefield 5 on an RTX 2080 Ti and Core i9-9900K.

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37 thoughts on “Raytracing in Battlefield 5: Live first reactions

  • November 15, 2018 at 00:24
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    Do you really see those 1200 dollars? I am not, only bullshit by nvidia marketing and hype for virtually nothing! Its a disgrace, that nvidia launch Raytracing so early that we can not appreciate anything from it! Where is the graphics enhacement, nvidia? There is none, yet. I adviced everybody not to buy RTX cards and its shows, that I was right again, like in 2006 when I rightly predicted financial crisis for August 2008 based on junk at the market. And here we go again….raytracing without any impact on visual quality for double the price! Mabye the stock price of nvidia go finaly down like Activison and EA….to the botom.

  • November 15, 2018 at 00:24
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    That has to be a Joke!!!!!?? Thank God You guy's got that Card for free.. For 1200 Dollars I should be seeing Real people running around, Fuc the lighting!!!!!!!

  • November 15, 2018 at 00:32
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    Just amazing, I'm blown away. Definitely buying a RTX card now. It can't be overstated how important these reflections are in a multiplayer shooter.

  • November 15, 2018 at 00:43
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    It sucks just like everyone said it would.. barley hits 10fps

  • November 15, 2018 at 00:49
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    If you lay some paper on the ground next to an object, and with a pencil; Trace the shadow of it from any light that shines on the object. Total cost under $1.00.

  • November 15, 2018 at 00:54
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    What a waste of $1200 ; good video tho boyz

  • November 15, 2018 at 01:04
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    omg puddle and window reflections. like anyone stands around admiring that but ok i guess it's something. preexisting reflections techniques seem good enough though

  • November 15, 2018 at 01:09
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    I paid the same price for a Titan Xp, glad I chose wisely! Still want to upgrade from an 8700k to a 9900k. Worth the extra couple hundred dollars?

  • November 15, 2018 at 01:10
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    I like that it takes the load off the other cores, I could care less what that shit looks like, but more frames because its offloading it to other cores, ok win. It should dynamically lower detail of ray tracing to keep up with fps, if it didnt hinder fps at all, that would be sweet.

  • November 15, 2018 at 01:15
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    Imagine all the value you'd get playing on a dry desert map.

  • November 15, 2018 at 01:18
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    April jokes are after Christmas not before, guys.

    All what we were asking for was the performance of a GTX 1080ti for the price of a GTX 1080. And what we got was a technology which destroys 70% of our FPS for what? Reflections? Seriously?

  • November 15, 2018 at 01:20
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    Hey is there any chance NVIDIA can Ray Trace my ass so they know where to plant them lips? Just wondering…. New, Old Next gen… Whatever TECH just want those lips on my Lilly white ass as my show of appreciation of pricing! And knowing that people will cry bloody murder if this gen isnt replaced in 4 months or less. Fucking idiots! Yes please can I spend a grand every year to stay current? Might as well charge $100 a month for service to use your card on top of it. Might as well follow the game trend. Try and squeeze every nickle out us dumb fucks that pay for it.

  • November 15, 2018 at 01:20
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    Wasn't AMD talking about native ray tracing?

  • November 15, 2018 at 01:41
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    Is that a cpu fan buzzing in the audio? Very distracting.

  • November 15, 2018 at 01:49
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    Perfect combination, shit tech on a shit game for shit fanboiis.
    Thank you Nvidia, for finally releasing a competitive price to performance graphics card, the 1080ti that is of course.

  • November 15, 2018 at 02:06
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    For anyone saying nothing but negative. You do realize amd is releasing a similar card soon. Maybe not this upcoming launch but the one after. They already confirmed they have the same tech for games. I'm sure they aren't going to be cheap either compared to their own gpu's.

    And honestly, what next giant leap in graphics do you think will happen with no new tech implemented. Name one thing devs can do to make graphics better. Oh 8k, buy a new monitor new chipset. We are just starting to be able to run 4k. Devs have been using the same tricks for years. Don't judge by price or games that just started using it. Metro probably would be a better game to test cause they will have more time to implement ray tracing. Half the tech on this card is 15%-30% better than a 1080ti. The other half is the new tech. Nvidia is probably taking a loss on all these cards just to get it started. That's how tech works. If you don't like the price don't buy it. Saying the tech is terrible is just insane. This is why companies hold back on new things. They are in the business to make money. To get that money. They try and make you happy with their product. When you see potential you should be supportive and give constructive criticism. Still don't need to buy it though. You could say the tech is interesting . But not worth the price. Then they try to lower it or a competitor does. Don't be a fan boy of any company. This tech will push amd, amd will push nvidia back, Consumer wins. Cause devs won't push it any further if they don't see a demand. Which we will keep getting games we already have gotten. I want stuff evolving not staying stagnant. Some ideas are not great. This one has potential to be amazing. You can't say it doesn't, Might not be now. But 5yrs from now every game could be using this. All cgi uses ray tracing to render and takes awhile for the tracing paths to be calculated. This is doing a sample in real time.

    Also games right now and next couple of years will still be using the tricks devs use because not everyone will have this tech. So performance could be better if they didn't add the extra stuff to the game. Instead of them adding animations of shadows or baking textures, or doing overlays. They could let rtx or amd's version do it with a lot less assets being added to the scenes.

    If you don't know how big this is. You could download blender (it's free). And use the 3d program and make a simple scene in cycles and render it out. Or watch on YouTube videos of 3d programs rendering scenes. Look up benchmarks. Tracing has been around for awhile. First time they can do it in games. You would be surprised if you knew how many things companies have videoed or shown pictures of that you thought were real. And they were all in a 3d programming using tracing. (ikea uses cgi for most of their products).

  • November 15, 2018 at 02:08
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    It's a performance hog, but I think it looks very nice, even nicer than the standard reflections – which thankfully haven't been gimped and also look really good. I don't think it justifies the immense expense of upgrading to an RTX card for people running Pascal of Vega cards, but it's still a nice thing and it'll probably benefit future gamers coming in with future GPUs.
    I'd be interested to know the performance difference between the different DXR settings, as low or medium still seem to look nicer than DXR off, and might be interesting for 2070 owners. Hopefully we'll get some nice PC performance analysis on this from Digital Foundry or Gamers Nexus – perhaps even PC World too? 🙂

  • November 15, 2018 at 02:24
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    I don't see a single thing that's impressive. It's just reflective lighting? Bitch Unreal Engine 4 has in-house shit that does this already for ANY GPU. Go eat dick

  • November 15, 2018 at 02:36
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    That's awesome! Can't wait to try this on my RTX 2080 Ti FE on launch day. What are you using for the OSD? The Precision X1 OSD doesn't appear to be working in the latest release.

  • November 15, 2018 at 02:43
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    Run, bunny hop, shoot, die…… Wait, there's reflections¿😜

  • November 15, 2018 at 03:00
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    Once motion blur was off, I could see it. I'm gonna try this out tonight.

    Update: idk man

  • November 15, 2018 at 03:06
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    This is lame. Reflections in water have been done ages. Even consoles like Spiderman, Uncharted and the latest RDR2 looks way better with their reflections and lighting.

  • November 15, 2018 at 03:07
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    This new tech has far more implications than just reflections. Everyone is just looking at performance numbers without thinking about what this means for gamers and games in general. Once this becomes the standard, and Ray Tracing will be the standard mark my words, it means that developers can produce better looking games with less development time. All they have to do is define a single light source and the API and the hardware do the rest. Less time spent shading every little detail and more time spent refining gameplay and adding more features. Better games with less development time will be produced. This is amazing tech in its infancy. As it matures, we'll all be grateful for this amazing tech and for Nvidia having the gumption to release it ahead of it's time.

  • November 15, 2018 at 03:30
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    It's hard to say… what a gimmick. $1200 gimmick, to be exact. See you in RTX 5080TI era. Maybe then it will be worth it.

  • November 15, 2018 at 03:36
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    If anyone can answer this question I have a play station and also pre-ordered battlefield v and it will not let me play and I get that the game isn’t fully out till the 20th but how are they playing?

  • November 15, 2018 at 03:39
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    This reminds me when pixel shaders were introduced with the GeForce 3 and dx8. It has to start somewhere

  • November 15, 2018 at 04:04
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    I did not watch the entire video but please tell me you turned the GPU Memory Memory Restriction off at some point, the most basic thing to increase FPS.

Comments are closed.