Weekend Hot Topic, part 2: Do you care about video game stories?

Spread the love

I find this question interesting coming from a book fan and film fan, as well as game fan. I find there are differences of which I always seem to separate from each of these mediums.

With books I obviously want a story to immerse me 100% or what else is the point of a fictional or factual book if it does not? Films on the other hand can get away with half-baked stories as long as the actors deliver a compelling experience.

If on the other hand games deliver a great story but mediocre gameplay then the point of the game been defeated!

First person games can have a rubbish or basic story as long as the gameplay is fantastic. Third person games are the same, they need great gameplay mechanics but don’t need an awesome story.

Puzzles games can also get away with a great story as long as the puzzles are well thought out and make what story there is a little better if only to find out what the next secret is by cracking the puzzle.

Role-players are when it gets a little interesting due to a variety of styles.

Action adventure or Zelda type games need both as I am used to games like Alundra, Terranigma, and Secret Of Mana having both great gameplay and a story worth following and one to remember also.

Strategy role-players, in my opinion, need a decent storyline but it still depends on whether you play these games for strategy only and then you can take it or leave it regarding the story.

Turn-based role-players, for me, need the storyline or grinding will not be as doable as much if I don’t get much in return as gameplay is probably less involved then strategy role-players and need the extra motivation.

Western role-players can get away without deep storylines due to third and first person perspectives ruling supreme in presumably addictive gameplay and fun character levelling.

Walking simulators are story-driven and with great scenery to view on the way. They pretty much have to have a good storyline or there is not much left to it otherwise.

Interactive book/movie adventures – well of course, it’s a game and film combined. I mean, without a compelling and interesting story to follow it’s a series of interactive cut scenes and these are very much less exciting than normal gameplay mechanics.

The summary is basically that books are essential for great storylines, films are half and half, whilst games really need good gameplay over a story and if the gameplay does not measure up then the storyline is not something I would pay for just alone – I’d simply get a book.

All the games I get have great gameplay first, art style second, graphics third, music fourth, and storylines last. I mean the years I have had in gaming are more gameplay fun than storyline fun and long may it continue. And if a game does have an immersive story then more kudos to the game, like Persona 5… wow, just wow.

if (typeof(fbApi) === ‘undefined’) {
fbApi = {};
fbApi = (function () {

var fbApiInit = false;
var awaitingReady = [];

var notifyQ = function () {
var i = 0,
l = awaitingReady.length;
for (i = 0; i < l; i++) {

var ready = function (cb) {
if (fbApiInit) {
} else {

window.fbAsyncInit = function () {
appId: '176908729004638',
xfbml: true,
version: 'v2.10'

fbApiInit = true;

return {
* Fires callback when FB is initialized and ready for api calls.
'ready': ready


(function () {
function injectFBSDK() {
var d = document,
s = 'script',
id = 'facebook-jssdk';
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) {
js = d.createElement(s);
js.id = id;
js.src = "http://connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
window.removeEventListener('metro:scroll', injectFBSDK);
window.removeEventListener('load', injectFBSDK);

if ('object' === typeof metro && 'article' === metro.pageData.type) {
window.addEventListener('metro:scroll', injectFBSDK);
} else {
window.addEventListener('load', injectFBSDK);

Source link