If there’s one thing that the debut gameplay for Doom Eternal showed, it’s that there’s still plenty of different ways to brutalize and dismember the demons of hell. Unveiled at E3 2018, the sequel plans to increase the action by putting more focus on movement, utilizing new, ridiculously overpowered weapons, and upping the stakes by bringing the action to Earth. Though the game plans to keep much of the pacing and brutal violence from its predecessor intact, there are some things that will see a major overhaul. In an interview with GameSpot, executive producer Marty Stratton discussed some of the changes coming to Doom Eternal’s content, and how the previous game’s content creation tool, SnapMap, won’t be seeing a return.
“We’ve kind of moved away from SnapMap at this point,” said Stratton. “We loved it, it was great, but it didn’t quite scratch the additional content itch for people in the way that we had hoped it would, in a broad sense. I know there’s some unbelievable SnapMap content out there, but we’ve chosen to reassign those resources and the time spent on that into things like the Invasions. Also, to a new PvP component that, in addition to the invasion, is also very Doom and very connected with what you experience in the game. And as [creative director, Hugo Martin] says, we just want to make the Doom-dance social. That’s one of our big goals.
“We’re going to do a lot with the Invasions, along with the PvP component which we’ll talk about more down the road, and we’re also developing that internally. We’re doubling down on things to make sure they’re done exactly how we want them to be done, and to make sure that they’re connected with the campaign.”
DOOM Eternal – Official Gameplay Reveal | QuakeCon 2018
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can’t access this content!
Please enter your date of birth to view this video
Developed by the team formerly known as Escalation Studios–now known as Bethesda Game Studios Dallas–Doom’s SnapMap mode was a custom content creator that allowed players to piece together new levels and encounters using the game’s existing assets. Coupled with content from the core development team, the SnapMap was ostensibly used to create a steady flow of new content post-launch. But as the core team behind Doom Eternal stated during QuakeCon, they felt that a change was needed in order to ensure that Doom Eternal’s game modes and post-launch content has more of their touch.
“One of the big things people wanted was to include some additional post-launch content in the campaign,” he continued. “Unfortunately, SnapMap wasn’t filling that gap for [players]. We’re already putting plans in place to have post-launch content for a long time after that people can continue to play, which we’ll talk about more once the game is closer to launch. It’s really about taking all those resources and time spent on SnapMap, and instead reinvesting it in our team and the content we’re delivering and the types of things people want to play. More social, connected experiences and more post-launch content.”
While Doom Eternal will launch on PC, PS4, Xbox One, and the Nintendo Switch, there isn’t a release date set at this time. But from the looks of the gameplay demo, along with our discussion with Marty Stratton and creative director Hugo Martin, the game seems to be much further along than many expect. For more info on Doom Eternal, and along with the character creation systems of Fallout 76, be sure to check out our current coverage of all things QuakeCon 2018 down below.